Windfall

Client

Woolley Studios Original Series in Development


Brief

Windfall is Woolley Studios’ original worldbuilding project set in a harsh, wind-ravaged desert planet where survival means ingenuity — and rebellion. In this society, the wealthy live above the clouds, controlling trade and governments, while the poor cling to life in caves and tunnels.

This project explores class tension, survival, and the human spirit against an unforgiving environment. Its distinct visual style draws inspiration from Dune, Mad Max, and Jet Set Radio — blending scavenger-punk aesthetics with stylized world design.


Scope

  • Worldbuilding & Concept Art

  • Character & Faction Design (Scavengers, Traders, Skyborn Elites)

  • Environment Design (caves, tunnels, cloud cities)

  • Narrative Development & Thematic Exploration



HIGHLIGHTS

Developed unique capital punishment concept (wind exposure scars) as a cultural element.

Designed scavenger-punk street racer faction and their gear.

Created early environment concepts of tunnels, tech scavenging camps, and wind-battered ruins.


Concept art of Windfall’s futuristic cloud city, showing a winding sky bridge, vibrant architecture, and a massive tunnel entrance leading below the clouds.
Illustration of Windfall's starting line scene, with racers cheering on a graffiti-covered platform and the massive desert racetrack stretching into the distance.
Bright pastel clouds float above the futuristic city skyline in Windfall, symbolizing the world above the storm.

Development

Line art of a futuristic cityscape with wind turbines, a suspended monorail, and a flying vehicle gliding between the towers.