Windfall
Client
Woolley Studios Original Series in Development
Brief
Windfall is Woolley Studios’ original worldbuilding project set in a harsh, wind-ravaged desert planet where survival means ingenuity — and rebellion. In this society, the wealthy live above the clouds, controlling trade and governments, while the poor cling to life in caves and tunnels.
This project explores class tension, survival, and the human spirit against an unforgiving environment. Its distinct visual style draws inspiration from Dune, Mad Max, and Jet Set Radio — blending scavenger-punk aesthetics with stylized world design.
Scope
Worldbuilding & Concept Art
Character & Faction Design (Scavengers, Traders, Skyborn Elites)
Environment Design (caves, tunnels, cloud cities)
Narrative Development & Thematic Exploration
HIGHLIGHTS
Developed unique capital punishment concept (wind exposure scars) as a cultural element.
Designed scavenger-punk street racer faction and their gear.
Created early environment concepts of tunnels, tech scavenging camps, and wind-battered ruins.